Quick Start Guide
Jump into battle in minutes. Follow these essential steps to begin your RPG Rush journey.
Build Your Deck
Each player constructs their own 30-card deck from the 82 available cards.
Setup Battlefield
Each player starts with 15 Health, 0 Mana, and their shuffled deck.
Roll for Resources
Roll d6 to gain mana and potentially draw cards.
Play Your Cards
Spend mana to play attack, magic, or defense cards from your deck.
Battle Preparation
Understand your resources and prepare for the tactical challenges ahead
Life Force
Magical Energy
Personal Arsenal
Protective Barrier
Interactive Battle Simulator
Experience a sample turn to see how resources interact
Action Log:
The Flow of Battle
Master the elegant three-phase turn system that drives tactical gameplay
Roll for Mana
Gather magical energy
Action Phase
Execute your strategy
End Turn
Resolve and pass
Mana Roll Mechanics
Master the Arsenal
Each card type offers unique tactical advantages. Master their synergies to dominate the battlefield.
Attack Cards
Strike with precision and power
Featured Cards:
Deal 4 damage + gain 1 mana
Deal 6 direct damage
Deal 2 damage + poison
Magic Cards
Manipulate the flow of battle
Featured Cards:
Gain 3 mana
Next attack deals double
Draw 2 cards
Defense Cards
Endure and counter-attack
Featured Cards:
Gain 3 shield points
Heal 5 health
Immune this turn
Card Synergies
Deckbuilding Strategy
Craft your perfect 30-card deck from 82 available cards
10-14
8-12
6-10
Card Pool
Choose from 36 unique cards to build your personal 30-card deck. Each player constructs their own deck, allowing for diverse strategies and playstyles.
Strategic Tips
Balance is Key
Maintain a healthy mix of all three card types for versatile gameplay
Mana Curve
Include low-cost cards for early game and high-cost for powerful late plays
Synergy
Choose cards that work well together and complement your strategy
Win Condition
Focus on a clear path to victory - aggressive rush or defensive control
Victory & Defeat
Victory
Reduce your opponent's health to 0 to claim victory in battle.
Defeat
When your health reaches 0, the battle is lost.
Special Rule: Decking
When you cannot draw a card from your deck, you lose 1 Health each turn until you can draw again. Manage your deck carefully to avoid this dangerous situation!
Ready for Battle?
Now that you've mastered the rules, join the preorder list to be among the first to experience RPG Rush when it launches.